https://drive.google.com/file/d/0B4hOBNFUvuGETVpqNW9kcnV5bTA/view?usp=sharing
Thursday, 13 August 2015
unit 2 pervasive
UNIT –
II Pervasive Computing Devices
Requirements
and Application:
Weiser’s vision
for ubiquitous computing can be summarised in three core
requirements:
1. Computers need to be networked, distributed and
transparently accessible.
2. Human–computer interaction needs to be hidden
more.
3. Computers need to be context-aware in order to
optimise their operation in their environment.
It is proposed
that there are two additional core types of requirements for UbiCom systems:
4. Computers can operate autonomously, without human
intervention, be self-governed, in contrast to pure human–computer interaction
(point 2).
5. Computers can handle a multiplicity of dynamic
actions and interactions, governed by intelligent decision-making and intelligent
organisational interaction. This may entail some form of artificial intelligence
in order to handle:
(a) incomplete and non-deterministic interactions;
(b) cooperation and competition between members of
organisations;
(c) richer interaction through sharing of context,
semantics and goals.
These
environments are clustered into two groups: (a) human-centred, personal social
and economic environments; and (b) physical
environments of living things (ecologies) and inanimate physical phenomena.
These five UbiCom
requirements and three types of environment (ICT, physical and human) are not mutually exclusive, they overlap and they
will need to be combined.
Distributed ICT
Systems:
ICT- Information and Communication Technology
CCI- Computer to Computer Interaction
(Center-Center)
CPI- Computer to Physical Environment Interaction
HCI- Human to Computer Interaction
1.
Smart Devices
A.
Smart devices,
e.g., personal computer, mobile phone,
tend to be multi-purpose ICT devices,
B.
Operating as a
single portal to access sets of popular multiple
application services that may reside locally
on the device or remotely on
servers. There is a range of forms
for smart devices.
C.
The main
characteristics of smart devices are as follows: mobility, dynamic service discovery and intermittent resource access
(concurrency, upgrading, etc.).
D.
Devices are often
designed to be multi-functional
because these ease access to, and simplify the interoperability of, multi-functions at run-time.
E.
However, the
trade-off is in a decreased openness of the system to maintain (upgrade)
hardware components and to support more dynamic flexible run-time interoperability.
I.
Classroom
II.
Smart Spaces
Smart spaces refer to built
environments such as apartments, offices, museums, hospitals, schools, malls,
university campuses, and outdoor areas that are enabled for co-operation of
smart objects and systems, and for ubiquitous interaction with frequent and
sporadic visitors.
Prime business scenarios include
smart retail environments and public areas providing better service to
customers and citizens, and home and office environments making living and
working more comfortable and efficient.
III.
Cooltown
IV.
iRoom
2.
Smart Environments
Cook
and Das (2007) refer to a smart environment as ‘one that is able to acquire and apply knowledge about the environment
and its inhabitants in order to improve their experience in that environment’.
A.
A smart
environment consists of a set of networked
devices that have some connection to the physical world.
B.
Unlike smart
devices, the devices that comprise a smart environment usually execute a single
predefined task, e.g., motion or body
heat sensors coupled to a door release and lock control. Embedded
environment components can be designed to automatically respond to or to
anticipate users’ interaction using iHCI (implicit human–computer interaction),
e.g., a person walks towards a closed door, so the door automatically opens.
Hence, smart environments support a bounded, local context of user interaction.
C.
Smart environment
devices may also be fixed in the physical world at a location or mobile, e.g., air-born.
D.
A more
evolutionary approach could impart minimal modifications to the environment
through embedding devices such as surface mounted wireless sensor devices, cameras and microphones.
Smart Interaction
A.
In order for smart
devices and smart environments to support the core properties of UbiCom, an additional
type of design is needed to knit together their many individual activity interactions.
B.
Smart interaction is
needed to promote a unified and
continuous interaction model between UbiCom applications and their UbiCom
infrastructure, physical world and human environments.
C.
In the smart
interaction design model, system
components dynamically organise and interact to achieve shared goals. This
organisation may occur internally without any external influence, a self
organising system, or this may be driven in part by external events.
D.
Components interact to
achieve goals jointly because they are deliberately not designed to execute and
complete sets of tasks to achieve goals all by themselves – they are not monolithic system components.
E.
There are several benefits
to designs based upon sets of interacting components. A range of levels of
interaction between UbiCom system components exists from basic to smart.
F.
A distinction is made
between (basic) interaction that uses fixed interaction protocols between two statically linked dependent parties
versus (smart) interaction that uses richer interaction protocols between
multiple dynamic independent parties or
entities.
1.
Basic
Interaction
Basic
interaction typically involves two dependent parties: a sender and a receiver.
There are two main types of basic
interaction, synchronous versus
asynchronous :
•
Synchronous interaction: the
interaction protocol consists of a flow of control of two messages, a request
then a reply or response. The sender sends a request message to the specified
receiver and waits for a reply to be received, e.g., a client component makes a request to a server component and gets
a response.
•
Asynchronous interaction: The
interaction protocol consists of single messages that have no control of flow,
a sender sends a message to a receiver without knowing necessarily if the receivers
will receive the message or if there will be a subsequent reply, e.g., an error message is generated but it
is not clear if the error will be handled leading to a response message.
2.
Smart
Interaction
Asynchronous and synchronous interaction is
considered part of the distributed system communication functions. In contrast,
interactions that are coordinated,
conventions based, semantics and linguistic-based and whose interactions are
driven by dynamic organizations are considered to be smart interaction.
Hence, smart interaction extends basic interactions as follows:
Coordinated interactions: different
components act together to achieve a common goal using
explicit
communication, e.g., a sender requests a receiver to handle a request to
complete a subtask on the sender’s behalf and the interaction is synchronised
to achieve this. There are different types of coordination such as orchestration (use of a central
coordinator) versus choreography (use of a distributed coordinator).
• Policy and convention-based
interaction: different components act together to
achieve a common organisational goal but it is based upon agreed rules or contractual policies without necessarily requiring
significant explicit communication protocols between them. This is based upon
previously understood rules to define norms and abnormal behaviour and the use
of commitments by members of organisations to adhere to policies or norms,
e.g., movement of herds or flocks of
animals are coordinated based upon rules such as keeping a minimum distance
away from each other and moving with the centre of gravity, etc.
• Dynamic organisational
interaction: organisations are systems which are
arrangements of relationships (interactions) between individuals so that they
produce a system with qualities not present at the level of individuals. Rich
types of mediations can be used to engage others in organisations to complete
tasks. There are many types of
organisational interactional protocol such as auctions, brokers, contract-nets,
subscriptions, etc.
• Semantic and linguistic
interactions: communication, interoperability
(shared definitions about the use of the communication) and coordination are
enhanced if the components concerned
share
common meanings of the terms exchanged and share a common language to express
basic
structures
for the semantic terms exchanged.
Reference book for pervasive
Friday, 7 August 2015
question bank for pervasive computing
1. What is pervasive computing era?
2. What is the aim of ubiquitous computing?
3. What is the principle of pervasive computing?
4. What are the other terms of pervasive computing?
5. What is Ubiquitous computing?
6. What is sentient computing?
7. Define context adaptive system.
8. What are the applications of wearable computers?
9. What are the features of wearable computers?
10. Define aware systems
11. What is AML?
12.
What are the key challenges of urban computing?
PART- B
1. Explain the requirements of computational infrastructures
2. Explain the pervasive computing technology compare with
Ubiquitous computing
3. Explain in detail about the relationship between pervasive and
mobile computing
(16)
4. List and explain the applications of pervasive computing
5. What are the most important characteristics of pervasive environments?
6. What are the features of distributed computing?
7. What are the Design and implementation problems in pervasive comp?
8. Explain in detail about the pervasive web application architecture
pervasive computing question bank
TWO MARK QUESTIONS
1. What is Pervasive Computing?
2. What are the basic aspects of a Pervasive Computing environment?
3. What are the major choices available for battery design in Pervasive Computing Devices?
4. Why does Power consumption plays a vital role in pervasive computing?
5. What are the different display device technologies available?
6. What are the 2 basic elements needed with respect to connectivity in Pervasive Computing?
7. Compare and contrast the 1G 2G and 3G technologies.
8. What is meant by 2.5G technology?
9. List the different types of memories available for Pervasive Computing Devices.
10. Describe EPOX Operating System.
11. What is PALM OS?
12. Explain briefly about BE OS.
13. Compare and contrast Windows and Linux OSes.
14. What does the term ‘FITALY’ mean?
15. Describe briefly about the tegic T9 dictionary mode.
16. What is ‘Ocatve’?.
17. What is meant by Bio-Metrics?
18. What is a ‘Haptic Interface’?.
19. What are three steps involved in the process of Synchronization?
20. Why is device management important in Pervasive Computing?
BIG QUESTIONS
1. Discuss in detail about any two Pervasive Applications of your choice in detail.
2. Explain about the various hardware components involved in Pervasive Computing Devices.
3. Write brief notes on the following.
a. Speech Recognition
b. Handwriting recognition
c. Haptic Interfaces
d. QWERTY and FITALY keyboards
4. Explain in detail about Bio-Metrics. List out its merits and demerits.
5. How is synchronization carried out in a Pervasive Environment? Write brief notes on the syncML tool.
6. What are the various issues related to device management and how are they dealt with?
7. Explain how a Pervasive Web Application can be secured using an ‘Authentication Proxy’.
8. How security is achieved in MVC and JSP based applications?
9. Discuss in detail about the access form PCs.
10. How is access carried out in case of a PDA?
11. Explain in detail about access via WAP.
1. What is Pervasive Computing?
2. What are the basic aspects of a Pervasive Computing environment?
3. What are the major choices available for battery design in Pervasive Computing Devices?
4. Why does Power consumption plays a vital role in pervasive computing?
5. What are the different display device technologies available?
6. What are the 2 basic elements needed with respect to connectivity in Pervasive Computing?
7. Compare and contrast the 1G 2G and 3G technologies.
8. What is meant by 2.5G technology?
9. List the different types of memories available for Pervasive Computing Devices.
10. Describe EPOX Operating System.
11. What is PALM OS?
12. Explain briefly about BE OS.
13. Compare and contrast Windows and Linux OSes.
14. What does the term ‘FITALY’ mean?
15. Describe briefly about the tegic T9 dictionary mode.
16. What is ‘Ocatve’?.
17. What is meant by Bio-Metrics?
18. What is a ‘Haptic Interface’?.
19. What are three steps involved in the process of Synchronization?
20. Why is device management important in Pervasive Computing?
BIG QUESTIONS
1. Discuss in detail about any two Pervasive Applications of your choice in detail.
2. Explain about the various hardware components involved in Pervasive Computing Devices.
3. Write brief notes on the following.
a. Speech Recognition
b. Handwriting recognition
c. Haptic Interfaces
d. QWERTY and FITALY keyboards
4. Explain in detail about Bio-Metrics. List out its merits and demerits.
5. How is synchronization carried out in a Pervasive Environment? Write brief notes on the syncML tool.
6. What are the various issues related to device management and how are they dealt with?
7. Explain how a Pervasive Web Application can be secured using an ‘Authentication Proxy’.
8. How security is achieved in MVC and JSP based applications?
9. Discuss in detail about the access form PCs.
10. How is access carried out in case of a PDA?
11. Explain in detail about access via WAP.
Tuesday, 4 August 2015
SSDA Question Bank
QUESTION BANK SSDA(Unit-1)
1) Define Artificial
Intelligence.
2) Write short
note on Applications of AI.
3) What is AI?
Explain Various Applications of AI.
4) Define
Agent & Give Classification of Agents.
5) What is
Intelligent Agent?
6) What is Rational
Agent?
7) Write a
Short note of structure of intelligent agents.
8) What are
various agent enviorments?
9) Explain
various types of intelligent agents, State limitations of each & how it is
overcome on other type of agent.
10) Explain
detail architecture of goal based agent.
11) Explain
simple reflex agent architecture.
12) What do you
mean by PEAS? Explain Properties of task enviorment.
Subscribe to:
Posts (Atom)